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#101 27/09/08 2:38am

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: Group Flash RPG

is it gonna be hard so everyone will be chalanged, or easy so its a 5minute time waster???


I'm Infinite.

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#102 27/09/08 2:47am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

@Everyone in this Project!

if you arent doing anything can you make sprites for the Battles? monsters, bad humans, etc...
and the Main Character is a Mage so if you decide to make him he needs to look good or we wont use the sprite for him wink


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#103 27/09/08 2:53am

tenjimaru
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From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

shadow47 wrote:

is it gonna be hard so everyone will be chalanged, or easy so its a 5minute time waster???

Everyone will challenged by the game, and passwords every 5 battles(I think...)


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#104 27/09/08 4:25am

Breakeraj
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Registered: 19/02/08
Posts: 240

Re: Group Flash RPG

tenjimaru wrote:

shadow47 wrote:

is it gonna be hard so everyone will be chalanged, or easy so its a 5minute time waster???

Everyone will challenged by the game, and passwords every 5 battles(I think...)

Would it be possible to Generate a Password when you click save depending on your level, money, and Place?

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#105 27/09/08 6:08am

yotonah
Moderator
From: nottingham
Registered: 12/02/08
Posts: 410

Re: Group Flash RPG

lol. i cant make sprites, but ill start writing my quests down...

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#106 27/09/08 4:31pm

marclapatate
Regular Member
Registered: 23/07/08
Posts: 70

Re: Group Flash RPG

in what do you do the game lua c c++ html xml swf  ????
can i help?


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#107 27/09/08 7:20pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

.swf, its just going to be an rpg, not an mmo (although we may add a shout box option to it)
and we mainly need sprites

@yotonah: ok, you keep writing, i posted that because thats what we need more

@Breakeraj: im thinking to keep it basic one password after some bosses, or a pass depending on the level...


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#108 27/09/08 10:31pm

marclapatate
Regular Member
Registered: 23/07/08
Posts: 70

Re: Group Flash RPG

so it will be an adventure game RPG


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#109 27/09/08 10:52pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

yep, just like old RPGs (Rocket Propeled Grenade! JK)


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#110 28/09/08 4:56am

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: Group Flash RPG

Okay... I like the edited battle system.

But to clue you in, Breakeraj didn't make it.

http://awestyproductions.com

Really good tuts, most work on PSP.

Also, external loading is a no-no. It lags alot. I suggest using an internal tile based system.

Also, Moovlin should be a sidekick...


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#111 28/09/08 4:56am

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: Group Flash RPG

Okay... I like the edited battle system.

But to clue you in, Breakeraj didn't make it.

http://awestyproductions.com

Really good tuts, most work on PSP.

Also, external loading is a no-no. It lags alot. I suggest using an internal tile based system.

Also, Moovlin should be a sidekick...


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#112 28/09/08 5:21am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

i know he used a tut, he told me, and honestly moovlin doesnt really fit with the concep i have in mind...

oh and you double posted -_-

edit: Breakeraj took the time to make something that is actualy going to be used, and I dont care if he used a tut, he took the time to help with the Dev of the project

Last edited by tenjimaru (28/09/08 5:28am)


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#113 28/09/08 6:16am

yotonah
Moderator
From: nottingham
Registered: 12/02/08
Posts: 410

Re: Group Flash RPG

owned. and i think that moovlin should be hiding behind a tree somewhere, so he's hard to find. and he just has one quest.

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#114 28/09/08 8:36am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

yeah, jfig also took the time and did the sprites, i dont think it will turn bad if we use them smile

or he can be an item "collector's doll" that heals HP, like potions but infinite


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#115 28/09/08 8:52am

yotonah
Moderator
From: nottingham
Registered: 12/02/08
Posts: 410

Re: Group Flash RPG

thats a good idea! or (pushing it) after you win you can play back through as him.

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#116 28/09/08 10:38pm

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: Group Flash RPG

tenjimaru wrote:

i know he used a tut, he told me, and honestly moovlin doesnt really fit with the concep i have in mind...

oh and you double posted -_-

edit: Breakeraj took the time to make something that is actualy going to be used, and I dont care if he used a tut, he took the time to help with the Dev of the project

...But, he should be able to fit as a character.

Oh yeah, I like your edit. I spent time editing the system so you could have a two-turn attack, you click the button to charge up the attack, and then enemy attacks, and then if you click the button again you get a super strong attack. Would you like the codes for that?


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#117 29/09/08 12:34am

Breakeraj
Addict
Registered: 19/02/08
Posts: 240

Re: Group Flash RPG

I never said i came up with it.I said i used a tut

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#118 29/09/08 1:54am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

tomorrow i will post another test, around the afternoon maybe...
right now im working on my MMO website


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#119 30/09/08 4:41am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

OK Big update tomorrow i have a solid Idea for the game play i belive no one has ever had this Idea before, I'll start on its Dev tomorrow, so... please wait for its test release!
ps: i will only post until I finish it, laterz


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#120 30/09/08 4:54am

Breakeraj
Addict
Registered: 19/02/08
Posts: 240

Re: Group Flash RPG

tenjimaru wrote:

OK Big update tomorrow i have a solid Idea for the game play i belive no one has ever had this Idea before, I'll start on its Dev tomorrow, so... please wait for its test release!
ps: i will only post until I finish it, laterz

Bye.

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#121 30/09/08 11:54pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

The overview game play is going well, its something really cool, please wait a lil more I still need to write some code for it big_smile


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#122 01/10/08 12:18am

Breakeraj
Addict
Registered: 19/02/08
Posts: 240

Re: Group Flash RPG

tenjimaru wrote:

The overview game play is going well, its something really cool, please wait a lil more I still need to write some code for it big_smile

Okay.This sounds good.

Last edited by Breakeraj (01/10/08 12:18am)

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#123 01/10/08 6:00pm

Dezerith
Moderator of Doom.
Registered: 27/07/07
Posts: 196
Website

Re: Group Flash RPG

I'm back guys... for now. I've made the tilebased system w/ external loading, I just need to find out how to make the sprite dude stop when he hits a wall/cliff/rock or whatever.

Next weekend I might be able to upload a test for the tilebased system, providing some decent sprites are provided and Zuriki bugfixes for me.


[img]http://i26.tinypic.com/28iys08.jpg[/img]
[img]http://www.resiststorage.org/images/blazebytedev53.png[/img]
[img]http://www.resiststorage.org/images/PSPflashForDezBzeByteDev4.png[/img]

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#124 01/10/08 7:06pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

does it run well on psp?


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#125 01/10/08 10:43pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: Group Flash RPG

Help, I've got a problem,
We might not have Turn Based Battle unless we can get it to work when the whole Turnbase Battle is converted into one single Mc.

My idea is when you touch a monster it will bring the turnbase battle frame wich is inside the status Mc. and when you win the battle the status Mc will return to frame 1 wich lets you see the game screen again.
PS. the status Mc is on top the rest of the game


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