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#26 02/08/08 1:44am
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
Hehe, not that quick (I wish D:.) I'm working on making a coded string, it'll ensure that cheating does not happen (you'll see what I mean when I release it). I'm also starting on link lifting stuff up, which will tie in to his next item, the bomb. Plus, I'm working on making the mapper more sophisticated so it'll support the new mapping and take all the manual part out of the mapping (the manual part was putting in enemies, npcs, and chests). I might even have a user-modding tool soon (if you can put up with not-user-friendly ).
[img]http://img101.imageshack.us/img101/9094/20707804nc6.png[/img]
My humble forums: [url=http://hologram.zxq.net/forums/]VirtualWorldForums[/url]
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#27 02/08/08 4:20am
- nothing
- Moderator
- Registered: 21/03/08
- Posts: 389
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
lol aawesome I can put up with any modding SDK.
[url=http://pspflashgaming.com/forum/viewtopic.php?id=1078]BioShock[/url] PSP|fPS-Factor Released|[url=http://www.p22server.hostwq.net/index.html]p22 Center[/url]
I'm starting p22 again.
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#28 20/08/08 3:17pm
- knight06699
- Regular Member
- From: somewhere in Newark,NJ
- Registered: 02/07/08
- Posts: 68
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
the fact that your devoted to making a psp version of zelda makes you one of the best flashers also you got map from rod of seasons i thought nowone played it and it'd be great if you put in rings and the lava place
Last edited by knight06699 (20/08/08 3:40pm)
Gamertag:knight06699 GamerScore:2390 Xbox:Halo limited edition
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#29 20/08/08 4:09pm
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
Well, if it means anything, one part of the map will have a lot of lava and I'm putting in three different switchable rings.
[img]http://img101.imageshack.us/img101/9094/20707804nc6.png[/img]
My humble forums: [url=http://hologram.zxq.net/forums/]VirtualWorldForums[/url]
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#30 20/08/08 5:34pm
#31 20/08/08 6:53pm
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
Nice work so far, you gotta teach me how to do tilebased games at some point
Oh, and upload to http://resiststorage.org/
[img]http://i26.tinypic.com/28iys08.jpg[/img]
[img]http://www.resiststorage.org/images/blazebytedev53.png[/img]
[img]http://www.resiststorage.org/images/PSPflashForDezBzeByteDev4.png[/img]
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#32 21/08/08 1:24am
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
davros13 wrote:
what program did u use?
Flash 7, part of mx 2004. Just the same old, same old that most flash developers use.
@dezerith: on my next update, will do.
Last edited by crimsonhotsun (21/08/08 1:25am)
[img]http://img101.imageshack.us/img101/9094/20707804nc6.png[/img]
My humble forums: [url=http://hologram.zxq.net/forums/]VirtualWorldForums[/url]
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#33 21/08/08 6:43am
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
good job CHS. your MAXIMUM GOOD!
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#34 21/08/08 4:31pm
#35 21/08/08 4:49pm
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
Haha, thanks guys.
[img]http://img101.imageshack.us/img101/9094/20707804nc6.png[/img]
My humble forums: [url=http://hologram.zxq.net/forums/]VirtualWorldForums[/url]
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#36 21/08/08 7:40pm
#37 21/08/08 7:50pm
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: [alpha] The Chronicles of Link: The Dark Sorcerer
NOES
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