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#1 11/05/08 1:21pm
Tile-based Flash Game
I'm making a tile-based flash game and I need help.
OK I worked out how to make a movie clip move in pixel measured increments, but the system I used for the tiles makes the tiles look all choppy when I export them to .swf. So i was wondering if there was a way I could load each tile externally into the flash document using a txt file or something? Kinda like what Jake is doing with Teleport...
Any ideas?
Jake -- I need you!
Last edited by Dezerith (11/05/08 7:52pm)
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#2 11/05/08 9:05pm
- Jake
- Administrator
- Registered: 29/04/06
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Re: Tile-based Flash Game
I will see if I can come up with something (it is to late for me at the moment) If I forget just post some more stuff in this topic and I will be reminded.
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#3 14/05/08 5:55pm
Re: Tile-based Flash Game
OK cool, I may as well tell you exactly what I'm looking for.
So basically I'm going to have a text file. In the text file (this is just an example) there would be some kind of code that represents a tile. For example, if the code for an area in the game would be:
[1][1][1][1][1][1][1][1][1][1][1][1]
[2][2][2][2][2][2][2][2][2][2][2][2]
[2][2][2][2][2][2][2][2][2][2][2][2]
[2][2][2][2][2][2][2][2][2][2][2][2]
[1][1][1][1][1][1][1][1][1][1][1][1]
Each [#] represents a tile. The number links to the filename of the tile, so if [1] was a wall tile and [2] was a floor tile, I'd have a map like the above imported into my flash document. Catch my drift?
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#4 15/05/08 1:10pm
Re: Tile-based Flash Game
No if you were using standard Array();
then it would be floor1=[[1,2,1,2,2,3,1,2,3,2,4,1,4,1]]
if you were using variables on the other hand you can throw out the [[]]s and just have
floor1=1,2,1,2,2,3,1,2,3,2,4,1,4,1
I'm not going to go into parsing them and making each movieclip read them.
Jake can do that, he probably can do it more efficiently than me anyway.
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#5 15/05/08 1:28pm
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: Tile-based Flash Game
If hes using a two dimensional array
array = [ [1,2,3,4,1,2,1] ,
[1,1,1,1,1,1,1] ,
[2,1,3,1,4,1,2] ];
or something like that...
and use two for loops to go through it...
for(i=0;i<array.length;i++){
for(j=0;j<array[i].length;j++){
//do something with this tile array[i][j];
//you could load the value at that point
}
}
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#6 16/05/08 5:42pm
Re: Tile-based Flash Game
OK I know nothing about arrays and what have you, I was just using that code as an example I made up. If using arrays is efficient, can someone briefly run through how I could do it?
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#7 17/05/08 12:14am
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: Tile-based Flash Game
I just did...
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#8 17/05/08 8:20am
Re: Tile-based Flash Game
69corvette wrote:
I just did...
Yeah but it makes no sense whatsoever to me...
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#9 23/06/08 5:49am
- nothing
- Moderator
- Registered: 21/03/08
- Posts: 389
Re: Tile-based Flash Game
Search up Tonypa. I'm reading that.
A little late, but hey...who cares?
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