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#1 02/03/08 4:26pm

Dezerith
Moderator of Doom.
Registered: 27/07/07
Posts: 196
Website

Starfield


[img]http://i26.tinypic.com/28iys08.jpg[/img]
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[img]http://www.resiststorage.org/images/PSPflashForDezBzeByteDev4.png[/img]

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#2 02/03/08 4:40pm

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: Starfield

it works slow on my psp


I'm Infinite.

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#3 02/03/08 6:33pm

Dezerith
Moderator of Doom.
Registered: 27/07/07
Posts: 196
Website

Re: Starfield

I know, I'm in the process of fixing that.


[img]http://i26.tinypic.com/28iys08.jpg[/img]
[img]http://www.resiststorage.org/images/blazebytedev53.png[/img]
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#4 02/03/08 8:46pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Starfield

Too many calculations. If its pure api then it will be slow.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#5 15/03/08 9:34pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Starfield

I made one! It's much simpler I didn't do much work on this, but in theory it should run fine on a PSP, I haven't tested it though....

Go see my starfield

It doesn't use pure API to generate the stars so it uses less CPU.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
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#6 16/03/08 11:56am

Dezerith
Moderator of Doom.
Registered: 27/07/07
Posts: 196
Website

Re: Starfield

That's awesome! It's ten times better than mine...


[img]http://i26.tinypic.com/28iys08.jpg[/img]
[img]http://www.resiststorage.org/images/blazebytedev53.png[/img]
[img]http://www.resiststorage.org/images/PSPflashForDezBzeByteDev4.png[/img]

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