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#26 16/12/07 1:03pm

Macaw!95
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Registered: 01/11/07
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Re: PSP Invaders

this game is in my portal


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#27 16/12/07 1:43pm

master498
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Registered: 25/05/07
Posts: 1005

Re: PSP Invaders

he probaly dosnt care but he might if u dont put its by him smile

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#28 16/12/07 2:41pm

Macaw!95
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Re: PSP Invaders

http://www.megaupload.com/?d=ARSZNTL4
That is version 2 the logo glitch has been fixed music added


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#29 16/12/07 2:56pm

master498
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Registered: 25/05/07
Posts: 1005

Re: PSP Invaders

------ On topic Starts here ------

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#30 16/12/07 5:44pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

http://www.swfup.com/uploads/swf-83871.swf

Hard now takes you to two levels before the one with the red bombs

Thanks Macaw. Don't worry about crediting, I got my name on it now smile

Anybody got any other suggestions? I think I'm going to add a music on/off button and/or get a new music loop


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#31 16/12/07 6:02pm

rollinroll
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Registered: 23/10/06
Posts: 1890

Re: PSP Invaders

Much better now! Maybe ask phil if he can put it up on the site if you are finished with the game?

Last edited by rollinroll (16/12/07 6:02pm)

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#32 16/12/07 6:49pm

master498
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From: United States
Registered: 25/05/07
Posts: 1005

Re: PSP Invaders

make the loop chooseable smile

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#33 16/12/07 7:35pm

Macaw!95
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Posts: 249
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Re: PSP Invaders

make a timing system to see how long u go and a highscore table


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#34 16/12/07 10:00pm

master498
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Registered: 25/05/07
Posts: 1005

Re: PSP Invaders

ye score would be nice smile

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#35 17/12/07 4:50pm

rollinroll
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Registered: 23/10/06
Posts: 1890

Re: PSP Invaders

Just wondering.... Why can't you make a real restart button?

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#36 17/12/07 4:54pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

There's a problem with the seInterval function so if i use gotoAndPlay(1): then the whole game is messed up because setInterval is still running, and there isn't any code to completely reload the flash movie


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#37 17/12/07 4:56pm

rollinroll
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Registered: 23/10/06
Posts: 1890

Re: PSP Invaders

der-zef-meister wrote:

There's a problem with the seInterval function so if i use gotoAndPlay(1): then the whole game is messed up because setInterval is still running, and there isn't any code to completely reload the flash movie

Ok...

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#38 17/12/07 4:58pm

rollinroll
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Registered: 23/10/06
Posts: 1890

Re: PSP Invaders

Hmm... Sometimes i lose when i don't even hit the lasers...

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#39 17/12/07 5:28pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

you're probably hitting them as they go offstage. there's very litle I can do about that


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#40 17/12/07 6:02pm

JaXeRiR
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From: Teh Interwebz
Registered: 25/03/07
Posts: 1925
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Re: PSP Invaders

Wait... Page_refresh?


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#41 17/12/07 6:10pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

Is that something that will completely reload the .swf? If so, how do i use it?


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#42 17/12/07 6:51pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

Okay, does anybody know why my dynamic text boxes aren't appearing when I've rotated them 90 degrees and if there's anything I can do about it?


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#43 17/12/07 7:22pm

JaXeRiR
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From: Teh Interwebz
Registered: 25/03/07
Posts: 1925
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Re: PSP Invaders

I mean, shouldn't page_refresh, page_reload or something like that completely reload the page?


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#44 17/12/07 8:23pm

Macaw!95
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Registered: 01/11/07
Posts: 249
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Re: PSP Invaders

the reload doesnt work and sometimes on the reload page it takes me to a level that has 4 green lasers and it doesnt change


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#45 17/12/07 8:53pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

I'm aware of that problem and at the moment, you're just going to have to refresh the page


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#46 18/12/07 6:37pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

http://www.swfup.com/uploads/swf-86156.swf

It's kinda laggy when you get more bombs on screen. I'm going to see what it's like without a timer
_______________________________________________________________________

It's more or less the same. do you want to sacrifice game play for a high-score system/timer?

Last edited by der-zef-meister (18/12/07 6:56pm)


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#47 19/12/07 9:15pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

Guys!!! Some feedback would be pretty bloody useful!! I want to get this project finished and out of the way so I can start a new one.


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#48 19/12/07 9:43pm

Macaw!95
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From: The internet
Registered: 01/11/07
Posts: 249
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Re: PSP Invaders

it runs fine


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Panic at the disco gave me the ! XD

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#49 19/12/07 9:54pm

der-zef-meister
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From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: PSP Invaders

you sure about that? you tried it on a PSP? I'm going to wait for a second opinion on this because I saw obvious lagginess when I tested it but that might just be me.


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#50 19/12/07 10:37pm

Macaw!95
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From: The internet
Registered: 01/11/07
Posts: 249
Website

Re: PSP Invaders

it slows down only a little


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Panic at the disco gave me the ! XD

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