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#1 08/08/07 2:45pm
- Aleph
- Member
- From: Maryville Missouri
- Registered: 08/08/07
- Posts: 4
Flash Dev Blog
I started a Dev Blog for the flash game I'm making here, it's a Strategy RPG that I'm hoping will port over to PSP decently:
Game Dev - Dynamic Maps & Tiles
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#2 08/08/07 3:13pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: Flash Dev Blog
Looks neat, good luck
If I get this right the whole map layout is stored in an array, and then the iteration calls the pieces one by one and places them on the map? I should really learn AS =/
Last edited by Jeffy (08/08/07 3:17pm)
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#3 08/08/07 3:34pm
- Aleph
- Member
- From: Maryville Missouri
- Registered: 08/08/07
- Posts: 4
Re: Flash Dev Blog
Yeah, it's pretty much just a time saver rather than making the maps by hand, plus the positioning is exact.
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#4 08/08/07 9:41pm
- der-zef-meister
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- From: barrow-in-furness
- Registered: 21/01/07
- Posts: 267
Re: Flash Dev Blog
won't that kill CPU though? I'm probably wrong but i read somewhere that AS rendered graphics slow down the PSP more than normal graphics
The shadow of the wicker man is rising up again...
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#5 08/08/07 9:55pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: Flash Dev Blog
der-zef-meister wrote:
won't that kill CPU though? I'm probably wrong but i read somewhere that AS rendered graphics slow down the PSP more than normal graphics
But it's not really that big is it? It's just a few tiles
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#6 09/08/07 12:40pm
- Aleph
- Member
- From: Maryville Missouri
- Registered: 08/08/07
- Posts: 4
Re: Flash Dev Blog
Yeah, it's all in the map management. I'm testing to see what is possible right now, plus, I'm hoping eventually PS will open up more memory for flash.
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#7 09/08/07 1:20pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: Flash Dev Blog
I wouldn't count on it. They could've done so by now if they wanted to.
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