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#1 10/10/06 9:33pm
- soulofdarkness
- Moderator
- From: Tallinn
- Registered: 25/08/06
- Posts: 401
FallDown beta
This is what have i been thinking of (besides Loco Roco)
A simple code that will not pause the game with minimum number of objects on stage - tadah, this one has only hree objects, and the lowest framerate is 13fps - It's when the platforms are warping from the top to the bottom.
The basic goal of this game is to keep the sphere from coliding with the top of the screen, it is slowly falling down the screen (toushing the floor will stop him from falling) there are platforms coming to your ball from the bottom of the screen with an increasing speed, and they'll lift you to the floor quikly. There's a hole in every platform, so as soon as you land, you must search for it and fall into it.
What is finished right now:
- The ball is falling, it's controllable by thу left and right arrow keys, and it cannot go further that the sides and the bottom of the screen.
- Platforms are coming from the bottom of the screen, and pushing the ball up.
- Game over screen is finished.
What else to do:
- make the hole be spawned randomly (i will need a code for that)
- add different modes : highscore and storymode(u'll see it when i'll finish it)
- work on the desing (allredy have some ideas)
I need a code for random _y. position!!!
Here's a beta version - http://s33.photobucket.com/albums/d60/S … h=imgAnch1
Post Ideas and suggestions here!
P.S. I'm allso trying the quality dodge code working on a PSP, in the menu frame, the first square is for high quality, the second one is for low
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#2 10/10/06 9:46pm
Re: FallDown beta
looks very tidy! You want gameplay feedback yet? Perhaps make the ball fall faster, and die if you touch the bottom of the screen as well as the top?
Like it very much though, I'll try and get an official preloader / intro jobby done for you (very) soon
PSP Flash Gaming creator
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#3 10/10/06 9:49pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
Looks pretty good, but the psp screen isn't high enough for this kind of game =\
Maybe you could tilt the game 90 degrees making the ball "drop" from left to right?
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#4 10/10/06 9:50pm
- Jake
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- Registered: 29/04/06
- Posts: 307
Re: FallDown beta
I was thinking someone should make a fall down game. To get a random y position use this
Code:
object._y = random(999);
The above code will give a random y position of between 0 and 998 (just change the 999 to the maximum value you want and add 1 on to it)
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#5 11/10/06 1:59pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
Thanks, but i ment a code for getting any number from 40 to 360 for eg.
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#6 11/10/06 2:15pm
Re: FallDown beta
Code:
object._y = random(400) - 40;
Alternatively, you can use math.random() , which generates a random decimal between 0 and 1, then times this by your max number + min number and subtract your min number. eg:
Code:
max = 360; min = 40; randomnum = ( math.random() * (max + min) ) - min;
PSP Flash Gaming creator
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#7 11/10/06 4:24pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
Thakns, that was a lot of help!
____________________________
FallDown beta 0.6 is finished.
What's new?
- Platforms are randomly spawn.
- There's now a speed limit - right now it's 14, but changing it is a matter of changing a value of one variable. You can see the speed in the gap between platforms.
- The ball is twice faster
- A scoring system is added - you get about 5 p. every second, 40 p. for passing a floor, addicional 20 if it's the maximum speed; 20p each second if you're in the bottom of the screen, and 60 p. per second.
What else to do?
-Design
-Missions
link to FallDown 0.6 http://s33.photobucket.com/albums/d60/S … h=imgAnch1
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#9 11/10/06 5:47pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
990 on first try.
Nice game :]
MAX SPEED eh? why can't it go faster? :'(
I wanna try it on psp lol
Last edited by Jeffy (11/10/06 5:48pm)
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#10 11/10/06 6:07pm
- Jake
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- Registered: 29/04/06
- Posts: 307
Re: FallDown beta
Excellent I got 1507 on my PSP. Only thing I can suggest is that it speeds up slower so it takes longer to get to the maximum speed.
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#11 11/10/06 6:31pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
2 times slower?
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#12 11/10/06 6:40pm
- Jeffy
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- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
Yap, so you can play like twice as long before game over :]
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#13 11/10/06 7:03pm
- woodpecker106
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- From: Cardiff
- Registered: 29/04/06
- Posts: 109
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Re: FallDown beta
2052 first try
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#14 11/10/06 7:08pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
Did you play on PSP? I can imagine it runs slower there...
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#15 11/10/06 7:48pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
2 Jeffy
Want to play on a PSP? So why don't you just try?
Why not faster? Because i tried, it's very hard to play even with 17, and it's unreal to play with 20. I will try adding different dificulty levels, but i dont guarantee it.
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#16 11/10/06 8:35pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
hehe, 10415 while testing for bugs ))))
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#17 11/10/06 10:10pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
soulofdarkness wrote:
2 Jeffy
Want to play on a PSP? So why don't you just try?
Why not faster? Because i tried, it's very hard to play even with 17, and it's unreal to play with 20. I will try adding different dificulty levels, but i dont guarantee it.
I didn't take my PSP to my grandmother's. Anyway, I'll try now
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#18 11/10/06 10:18pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: FallDown beta
I got 1700~ now. I like it. good job, soulofdarkness
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#19 11/10/06 10:51pm
- woodpecker106
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- From: Cardiff
- Registered: 29/04/06
- Posts: 109
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Re: FallDown beta
no i got mine on the pc, i don't even own a psp.
and i agree with jeffy, good job
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#20 12/10/06 12:42pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
I need another code:
I have a MC that has a minute long animation. I want the main movie to play when it reaches the last frame. I tried _root.gotoanplay ("..."); but it's not working
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#21 12/10/06 2:01pm
- Jake
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- Registered: 29/04/06
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Re: FallDown beta
Jelly uses this sort of function at the start up as the word jelly is a separate movie clip that disappears after 3 seconds. This uses _root.gotoAndStop(3); I tried it with _root.gotoAndPlay(3); and it worked fine. Your code should work.
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#22 12/10/06 2:42pm
#23 12/10/06 8:27pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
It was not copied, i just wrote it is the forum. There are no syntax errors in it, the funniest thing is that i allredy used 2 times in the game, so i wonder why isn't it working...
Then i tried adding a variable "time" and set it to, at the same time as the "score" was added, and has the same increasing code as the score. Them i added this:
Code:
if (time >= 500) { _root.gotoAndPlay("Scene 2", "victory"); }
I wonder why it's not working...
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#24 12/10/06 8:33pm
- Jake
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- Registered: 29/04/06
- Posts: 307
Re: FallDown beta
I cant see why its not working perhaps try putting in the frame number instead of "victory" it should not make a difference but its all I can think of.
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#25 12/10/06 8:50pm
- soulofdarkness
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- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: FallDown beta
tried allready, the first thing i did
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