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#1 14/11/10 9:45pm
- g0ofygoober
- Hardcore Member
- Registered: 28/10/08
- Posts: 194
- Website
Flash tap/hold control system
Hey, I have been developing a system so that you can determine weather the player has taped or held a button. To use it in your game all you have to do is copy a movie-clip into the time-line and it works, its as simple as that. you can then access the button states in much the same way you would check for a normal key press. Full details and download are on my (yes, this is a shameless plug ) blog http://www.dilan.ws/post.php?id=3 hope to see some interesting stuff from this
Last edited by g0ofygoober (15/11/10 4:37pm)
>>>> http://www.pspflashzone.com <<<<
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#2 16/11/10 11:59am
- shinsukeito
- The Explorer
- From: Bloody Australia.
- Registered: 23/09/08
- Posts: 607
Re: Flash tap/hold control system
COOL!!! You finally did it, nice!
I don't really know how it can be used in a game as such, but I might figure something out...
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#3 16/11/10 4:56pm
- g0ofygoober
- Hardcore Member
- Registered: 28/10/08
- Posts: 194
- Website
Re: Flash tap/hold control system
One place it could come in handy is for menus, like tap to do the normal function and hold to bring up a menu. I'm sure there's plenty of other ways it could be used too, just be creative
>>>> http://www.pspflashzone.com <<<<
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#4 25/01/11 1:55am
Re: Flash tap/hold control system
I've tried to do something like that before, but I was never able to accomplish it. The menus in my games are always a bit glitch-y (Mastermind and PSP Kart). Would you mind sending me a sample of just the action-script? (I've only got Liveswif)
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