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#1 25/07/09 8:01pm

lilmb
Serious Addict
From: Latvia
Registered: 22/06/08
Posts: 305

An idea how to increase PSP's available flash button count

So, I was just playing Splinter Cell: Essentials, when an idea came up to mind. I quickly run up to PC and now I am writing.

All the available buttons - analog stick; direction pad and X - are not much.
Of course you can make it so that you can press two buttons together.

What about holding?

Hold X for 1 second, the function will be different than tapping.

Unfortunately, for short time I dont have so powerful PC, to run Macromedia Flash MX 2004, so I cant program, and test this out.
So, I dont know if there is a code for holding button.

If not, then this could work:
Make a totally simple MC, make it so that it has two frames.
When you tap X, that MC will be on first frame.
When you hold X for one second, that MC will go to second frame.
And when it is on 2nd, a code will start:
If 2nd frame is true,
then... (example: player jumps)

It would double the available count of buttons.

I dont know if someone use this, but I needed to write it here.

I know that I made really difficult and probably, there is much easier code for holding, but I dont know it.

wink

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#2 26/07/09 12:51am

psprock is back
Regular Member
Registered: 15/07/09
Posts: 39

Re: An idea how to increase PSP's available flash button count

good idea cake rambocyborg


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#3 27/07/09 12:18pm

shinsukeito
The Explorer
From: Bloody Australia.
Registered: 23/09/08
Posts: 607

Re: An idea how to increase PSP's available flash button count

I see. I am on my psp right now so I can't test it either. neutral

But how can this be utilised?

Also I'm thinking it might trigger two actions. For example, if you assign jump to a tap and attack to hold, you might jump then attack. Get my drift?

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#4 27/07/09 3:00pm

butzdarren
Hardcore Member
From: Pennsyvainia
Registered: 13/04/08
Posts: 123
Website

Re: An idea how to increase PSP's available flash button count

shinsukeito wrote:

I see. I am on my psp right now so I can't test it either. neutral

But how can this be utilised?

Also I'm thinking it might trigger two actions. For example, if you assign jump to a tap and attack to hold, you might jump then attack. Get my drift?

that could be an advantage, though
then have a normal attack button


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#5 27/07/09 7:05pm

joker
Lord o' Pancakes
From: Wyoming, Wisconsin, U.S.A.
Registered: 02/07/08
Posts: 1337
Website

Re: An idea how to increase PSP's available flash button count

wowz... i woulda never thought about that. great idea lilmb


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#6 27/07/09 9:40pm

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

Re: An idea how to increase PSP's available flash button count

wow. NAHTING. why couldnt i think of that?

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#7 28/07/09 2:16am

joker
Lord o' Pancakes
From: Wyoming, Wisconsin, U.S.A.
Registered: 02/07/08
Posts: 1337
Website

Re: An idea how to increase PSP's available flash button count

why are you talkin about NAHTING for... he didnt even post!


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#8 28/07/09 3:37am

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

Re: An idea how to increase PSP's available flash button count

Does he have to!? COWWER!?

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#9 28/07/09 9:13pm

Breakeraj
Addict
Registered: 19/02/08
Posts: 240

Re: An idea how to increase PSP's available flash button count

tongue Lol

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#10 29/07/09 12:14pm

g0ofygoober
Hardcore Member
Registered: 28/10/08
Posts: 194
Website

Re: An idea how to increase PSP's available flash button count

here's a very buggy proof of concept
fla: http://files.getdropbox.com/u/1057201/buttonconcept.fla
swf: http://files.getdropbox.com/u/1057201/buttonconcept.swf

i did this in 5 minutes so its very quite badly made but you should get the general idea of how this can be done maybe someone can use this in a game or something.

Last edited by g0ofygoober (29/07/09 12:17pm)

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#11 30/07/09 11:22am

shinsukeito
The Explorer
From: Bloody Australia.
Registered: 23/09/08
Posts: 607

Re: An idea how to increase PSP's available flash button count

Nice, it kinda works!

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