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#1 25/07/09 8:01pm
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
An idea how to increase PSP's available flash button count
So, I was just playing Splinter Cell: Essentials, when an idea came up to mind. I quickly run up to PC and now I am writing.
All the available buttons - analog stick; direction pad and X - are not much.
Of course you can make it so that you can press two buttons together.
What about holding?
Hold X for 1 second, the function will be different than tapping.
Unfortunately, for short time I dont have so powerful PC, to run Macromedia Flash MX 2004, so I cant program, and test this out.
So, I dont know if there is a code for holding button.
If not, then this could work:
Make a totally simple MC, make it so that it has two frames.
When you tap X, that MC will be on first frame.
When you hold X for one second, that MC will go to second frame.
And when it is on 2nd, a code will start:
If 2nd frame is true,
then... (example: player jumps)
It would double the available count of buttons.
I dont know if someone use this, but I needed to write it here.
I know that I made really difficult and probably, there is much easier code for holding, but I dont know it.
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#2 26/07/09 12:51am
- psprock is back
- Regular Member
- Registered: 15/07/09
- Posts: 39
Re: An idea how to increase PSP's available flash button count
good idea
slimplyred.wap9.mobi/avatars/3.GIF
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#3 27/07/09 12:18pm
- shinsukeito
- The Explorer
- From: Bloody Australia.
- Registered: 23/09/08
- Posts: 607
Re: An idea how to increase PSP's available flash button count
I see. I am on my psp right now so I can't test it either.
But how can this be utilised?
Also I'm thinking it might trigger two actions. For example, if you assign jump to a tap and attack to hold, you might jump then attack. Get my drift?
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#4 27/07/09 3:00pm
- butzdarren
- Hardcore Member
- From: Pennsyvainia
- Registered: 13/04/08
- Posts: 123
- Website
Re: An idea how to increase PSP's available flash button count
shinsukeito wrote:
I see. I am on my psp right now so I can't test it either.
But how can this be utilised?
Also I'm thinking it might trigger two actions. For example, if you assign jump to a tap and attack to hold, you might jump then attack. Get my drift?
that could be an advantage, though
then have a normal attack button
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#6 27/07/09 9:40pm
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: An idea how to increase PSP's available flash button count
wow. NAHTING. why couldnt i think of that?
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#8 28/07/09 3:37am
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: An idea how to increase PSP's available flash button count
Does he have to!? COWWER!?
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#9 28/07/09 9:13pm
- Breakeraj
- Addict
- Registered: 19/02/08
- Posts: 240
Re: An idea how to increase PSP's available flash button count
Lol
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#10 29/07/09 12:14pm
- g0ofygoober
- Hardcore Member
- Registered: 28/10/08
- Posts: 194
- Website
Re: An idea how to increase PSP's available flash button count
here's a very buggy proof of concept
fla: http://files.getdropbox.com/u/1057201/buttonconcept.fla
swf: http://files.getdropbox.com/u/1057201/buttonconcept.swf
i did this in 5 minutes so its very quite badly made but you should get the general idea of how this can be done maybe someone can use this in a game or something.
Last edited by g0ofygoober (29/07/09 12:17pm)
>>>> http://www.pspflashzone.com <<<<
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#11 30/07/09 11:22am
- shinsukeito
- The Explorer
- From: Bloody Australia.
- Registered: 23/09/08
- Posts: 607
Re: An idea how to increase PSP's available flash button count
Nice, it kinda works!
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