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#1 18/06/09 11:09pm

cay311
Member
Registered: 18/06/09
Posts: 8

Molecule Man (MM Adventures) *beta*

Wassup all people who remember me from pspdemocenter. Im back with somthing creative and new. The game is called Molecule Man (MM Adventures).
Its not a platformer, its more of a puzzle/action/adventure/sidescroller, All done with liveswif. Yup, liveswif. Its not really that bad of a program.

http://www.pspdemocenter.com/datas/user … uleman.swf

*UPDATED*

I got the first worlds done. World 1 and 2. There are still 2 more to go, plus im adding some extras in. So here is the new update. The last one to the final release. So have fun and enjoy.

Last edited by cay311 (06/08/09 3:29pm)

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#2 19/06/09 8:58am

RifleMan0128
Member
Registered: 19/06/09
Posts: 2

Re: Molecule Man (MM Adventures) *beta*

omfg.....that was kick ***. plz mk more!

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#3 19/06/09 12:37pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

I WILL have this game finished by July-August.

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#4 19/06/09 9:46pm

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: Molecule Man (MM Adventures) *beta*

nice, i like it.


I'm Infinite.

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#5 20/06/09 4:37am

HankJFox
Hardcore Member
Registered: 21/04/09
Posts: 117

Re: Molecule Man (MM Adventures) *beta*

Wow. You really have some unique ideas on this one! I hope you will develop it into a working game experience.

Couple of hints that could make what we already saw, a little bit better. Using "mouse" on PSP is troublesome. In introduction sequence, make full screen invisible MC instead of arrow button, or place arrow button in fixed place every screen. Right now, you have button in different place every comic screen.

Another hint would be visual one. I like visual rules you've set for your game (everything is cubic), but I suggest you turn line thickness of all your graphics to 2. You could also divide starting comic to more pages, that way it would not look so stuffed on PSP screen. 

Add couple of frames for walking cycle. This could help.
http://www.royzy.co.uk/wp-content/uploa … -notes.jpg

What kind of things you're planning to do with his changing abilities? I'm looking forward to see more of Molecule man!


Calamity RPG status: Back on track. Wonder where it leads.

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#6 02/07/09 2:40pm

danomann
Addict
Registered: 12/08/08
Posts: 210
Website

Re: Molecule Man (MM Adventures) *beta*

i will post it on my site http://www.pspflashcreation.webs.com when finished


_root.gotoAndDie( [url]www.dako300.co.nr[/url] );

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#7 02/07/09 5:22pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

Well, it took some hard work, but I finished the first chapter. Check the first post for the update.

Last edited by cay311 (02/07/09 5:30pm)

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#8 03/07/09 12:03am

shinsukeito
The Explorer
From: Bloody Australia.
Registered: 23/09/08
Posts: 607

Re: Molecule Man (MM Adventures) *beta*

that's AWESOME!

Love how you can even turn into a desk or a wall... which do nothing.
Although the graphics aren't the best, the idea is a really, reallly good!
keep it up!

Someday you might win an indie award.

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#9 03/07/09 1:31pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

Yeah I know the graphics arent the best, but i wanted it that way. If everything was to detailed it would take up to much space.

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#10 03/07/09 1:37pm

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: Molecule Man (MM Adventures) *beta*

this is quite the game! big_smile


I'm Infinite.

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#11 06/08/09 3:29pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

Check out the new update on the first post

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#12 07/08/09 12:07am

butzdarren
Hardcore Member
From: Pennsyvainia
Registered: 13/04/08
Posts: 123
Website

Re: Molecule Man (MM Adventures) *beta*

haha cool game
i dont get lvl 3 though...


I've moved on from PSP to iPod Touch. Contact me else where...
Facebook (Darren Butz)/ E-Mail- butzdarren@gmail.com
[url=http://super-fun-stuff-inc.webs.com]My Website[/url]
[url=http://twitter.com/DarrenLinkNPark]Follow Me On Twitter![/url]

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#13 07/08/09 12:10pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

Well the guy is a scientest and he made this jail lke thing for his experiments that went wrong (Experiments.Went.Wrong). The apple was one of them, but it got out.

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#14 07/08/09 4:07pm

butzdarren
Hardcore Member
From: Pennsyvainia
Registered: 13/04/08
Posts: 123
Website

Re: Molecule Man (MM Adventures) *beta*

i understand that
i dont get what to do to beat the 3rd lvl


I've moved on from PSP to iPod Touch. Contact me else where...
Facebook (Darren Butz)/ E-Mail- butzdarren@gmail.com
[url=http://super-fun-stuff-inc.webs.com]My Website[/url]
[url=http://twitter.com/DarrenLinkNPark]Follow Me On Twitter![/url]

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#15 09/08/09 11:37pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

talk to the big apple and move your mouse to yes and click x, but you have to keep talking to the apple to say yes. Ill have to fix that though cause its hard 2 do

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#16 10/08/09 12:43am

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

Re: Molecule Man (MM Adventures) *beta*

WTH?

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#17 10/08/09 1:21pm

cay311
Member
Registered: 18/06/09
Posts: 8

Re: Molecule Man (MM Adventures) *beta*

what?

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#18 29/04/10 5:59am

Kwing
Administrator
From: Corner of Walk and Don't Walk
Registered: 26/02/08
Posts: 82
Website

Re: Molecule Man (MM Adventures) *beta*

The idea was great but the game could use some serious work. The graphics and animation were seriously lacking... Even if you were trying to make it low memory for the PSP it was still pretty bad. I liked how some items weren't really helpful though. It made the transformations a little more expansive, which was cool. Another thing that got to me was the bad spelling and grammar. Work on that and it's awesome!


Over 100 free Flash games for your PSP:
tinyurl.com/pspflashgames

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