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#1 07/06/09 8:25am
Testing Needed - Myst style game system for the PSP
The tutorial is my way of documenting what I'm doing lol I forget, my actual game is being done at the same time
the tutorial is here:
http://www.nigecstudios.co.uk/index.php?pid=1
I just wanted it testing to see if it works ok, and if the controls are easy to use. my game so far is here:
http://www.nigecstudios.co.uk/games/dea … imals.html
that has the inventory, but you can't do much yet.. the SWF is the same name as the html
It's a Myst style game system for the PSP, my daughter hasn't landed with hers so I was hoping someone could check it worked before I get in to deep.
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#2 07/06/09 10:14am
- shinsukeito
- The Explorer
- From: Bloody Australia.
- Registered: 23/09/08
- Posts: 607
Re: Testing Needed - Myst style game system for the PSP
Well, it might just be my bad skills but, all i can do is move the door and remove the grease. How do i go through the door?
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#3 07/06/09 10:39am
Re: Testing Needed - Myst style game system for the PSP
The main idea of the thread was to see if the game would run on a PSP and whether the tutorial made any sense, Phil actually posted this for me as I couldn't post on the forum at all yesterday, but he's sorted it now
At the moment the game and tutorial are a WIP, I make stuff work in the game then tidy it up for the tutorial, the drag and drop inventory is now working in the game, you can take the grease off the gate and drag it from inventory, the custom cursor has gone, that was lagging something terrible lol.. I'm not sure if the inventory button is a bit small
The fact the curor didn't work out means I need to lose it from the tutorials so any other things it would be great to know hence why I'm asking while this thing is still in the early stages
there is a working version of the game, I usually use a game engine and 3D and DA was my first attempt at a game in flash without and engine and my cr*ppy drawing skills lol
I'll dig out the link for the full game,, I've changed a lot for the PSP one
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#4 07/06/09 10:41am
- g0ofygoober
- Hardcore Member
- Registered: 28/10/08
- Posts: 194
- Website
Re: Testing Needed - Myst style game system for the PSP
Wow this looks great i was thinking of making a game based on myst during the summer i guess you beat me to it cant wait to see how it turns out. Id definitely want to see the full game what engine and 3d software do you use?
Last edited by g0ofygoober (07/06/09 10:44am)
>>>> http://www.pspflashzone.com <<<<
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#5 07/06/09 11:05am
Re: Testing Needed - Myst style game system for the PSP
I did a few Flash games with the LassieAS engine, also an online 3D game using Awakening 3D, also dabbled with panoramic engines.
I mainly use Truespace for 3D stuff.. if your interested I have a true Myst style game on the go, at the moment its the first room, I've used TS to export flash outlines and a friend is doing the art in vector, if Dead animals works out I'll scale this game down
heres a working Dead animals, I'm changing the puzzles and there is one more room to add for the psp one
http://www.nigecstudios.co.uk/games/room1.html
Also the myst game WIP, you can look at stuff, custom cursor, animated desk
http://www.nigecstudios.co.uk/games/hwm2/HWMK2.html
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#6 08/06/09 9:48am
Re: Testing Needed - Myst style game system for the PSP
I've got the tutorial up to creating a drag and drop inventory, using an item and globals to leave and re enter a room so the door stays open and the key remains used.
The custom cursor is about the only thing not suitable for a PSP and I need to rethink the animation on my game
I'm not really a coder, most of the tut revolves around bits and piece I've used over the years so if people can think of better ways please let me know!
Last edited by nigec (08/06/09 9:49am)
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