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#51 25/04/07 5:14pm
- Jeffy
- Addicted Moderator
- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Does anyone know if a PSP has some kind of code or whatever to identify it by if it's connected to the computer?
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#52 25/04/07 5:57pm
- strangeseraph
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- Registered: 20/04/07
- Posts: 4
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
I use html kit for making my portal, and maybe I could release my base code for people to look at.
HTML Kit has batch tools for doing large monotonous tasks, like turning the 200 files you have in a folder into 200 links with the file name as the link name. So I may get a hundred or so links with the tag <td> surrounding it, or <a href""> or whatever code I want surrounding the urls.
Just an idea. I'm not really sure what the question is here.
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#53 25/04/07 6:00pm
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Jeffy wrote:
I've been working on making it generate the xml for the PSP OS and so far it's working just fine. I'm still working on some of the error handling, which takes more time than the rest of the project.
New features: seperate tabs with a list for the games and a list for online links a function that will copy the swf's in the list right into the OS' GAMES directory a function that will place the folder with its copied swf's and generated xml file onto your PSP choose your own link name instead of the URL
I hope to have it finished in a few days... That is ofcourse if anyone is still interested :p
Great, hope it supports .NET Framework 2.0!
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#54 25/04/07 7:16pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
strangeseraph wrote:
I use html kit for making my portal, and maybe I could release my base code for people to look at.
HTML Kit has batch tools for doing large monotonous tasks, like turning the 200 files you have in a folder into 200 links with the file name as the link name. So I may get a hundred or so links with the tag <td> surrounding it, or <a href""> or whatever code I want surrounding the urls.
Just an idea. I'm not really sure what the question is here.
Most programming languages (HTML is not a real programming language) have what is called loops to do this faster. Basically you make a loop with a code that will "surround" the variable, which in this case would be the link to the flash file. Every time you'll go through that loop, you call for the next link in line to be placed in the code.
That's about as good as I can explain it...
Anyway that's not the problem... The main thing is done but I'd like to add some extras to make it easier to use and to make sure no one gets errors...
When you choose the PSP's drive (for example "F:\") the files will be copied right to it. But as for now you could fool the application by telling it your C:\ drive, for example, is your PSP.. In that case the files won't be copied to your PSP but just to your harddrive ... Which isn't what's supposed to happen :p
So I was wondering if a PSP connected via USB gives the computer some sort of number to identify it with, so my application could locate the PSP all by itself, so the copying can't be done wrong. But I'll just leave it for now I think.
JaXeRiR wrote:
Great, hope it supports .NET Framework 2.0!
Normally it's the other way around. The issue is whether or not .Net Framework 2.0 will support my app :p
But if it worked on one computer and not on the other, it's probably your computer's problem... If it's not, then I guess that's what my testers here are for
I'm still pretty new to vb.net and it's pretty complicated
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#55 26/04/07 9:53am
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
hmm, i should teach myself VB.
As for detecting the PSP, I don't think it's massively easy - PSP Video 9 has a auto find function, I guess it works by looking at the base folders of each drive? If you can find a drive with the basic PSP folder structure in the root, chances are it'll be your PSP...
PSP Flash Gaming creator
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#56 26/04/07 6:33pm
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
tallphil wrote:
hmm, i should teach myself VB.
As for detecting the PSP, I don't think it's massively easy - PSP Video 9 has a auto find function, I guess it works by looking at the base folders of each drive? If you can find a drive with the basic PSP folder structure in the root, chances are it'll be your PSP...
I agree with you, also many other PSP transfer/video converter apps have the same function. It's probably some file/folder in your PSP's root folder that the program finds.
I'm gonna go check that out, if I find something useful I'll post ya guys!
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#57 26/04/07 6:38pm
- rollinroll
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- Registered: 23/10/06
- Posts: 1890
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Maybe you can do so the program detects the psp as a device having a memory stick. I don't know anything about c++ or whatever your coding the program in, but it may be possible detecting a memory stick.
Last edited by rollinroll (26/04/07 6:40pm)
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#58 26/04/07 7:10pm
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Found this piece of code from an movie converter program, but I dont have a single clue about C or C++ so I don't know if this helps... but here it is anyways:
Code:
; Attributes: bp-based frame _TTransferForm_PSPDriveComboChange proc near PathName= byte ptr -1E4h buffer= byte ptr -1A4h var_164= _finddata_t ptr -164h var_4A= dword ptr -4Ah var_44= dword ptr -44h var_34= word ptr -34h var_28= dword ptr -28h var_20= dword ptr -20h var_10= dword ptr -10h push ebp mov ebp, esp add esp, 0FFFFFE1Ch push ebx push esi push edi mov [ebp+var_4A+2], eax mov eax, offset stru_4E44CC call @__InitExceptBlockLDTC mov edx, [ebp+var_4A+2] cmp byte ptr [edx+57h], 0 jnz short loc_42C947
Yeah, that's the code...
even when I dont have knowledge for C, i see this variable interesting:
Code:
var_164= _finddata_t ptr -164h
someone think about it!
Last edited by JaXeRiR (26/04/07 7:12pm)
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#59 26/04/07 7:15pm
- woodpecker106
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- From: Cardiff
- Registered: 29/04/06
- Posts: 109
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Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
I'm pretty sure that is some sort of assembly language but don't quote me on that. If it is it won't be of any use to a program made in any high level language
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#60 26/04/07 7:23pm
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Ok, well I tried so now it's your turn!
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#61 27/04/07 7:11pm
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
I use VB.net though.
As for the directory detecting, it would be fairly easy to do but then again a PSP doesn't have to have these folders, so I was looking for something a little more failproof
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#62 27/04/07 9:12pm
- rollinroll
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- Registered: 23/10/06
- Posts: 1890
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Found some interesting here . it's a guy on a forum asking how to detect a memory stick in VB. And hes got many replies, so im sure it'll help you .
http://www.tutorials-xe.com/WINAPI/Detecting-removable/
Last edited by rollinroll (27/04/07 9:15pm)
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#63 29/04/07 9:07am
- Jeffy
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- From: Belgium
- Registered: 26/09/06
- Posts: 402
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Thanks but I can't get any of it to work
The portal generator itself works just fine now, the basic error handling is completed but when I tried to make a setup of it last night, most of the app didn't work... Making the setup is really hard and I'm still a newb to vb
I'll need some more time and let me tell you I barely have any >.<
Last edited by Jeffy (29/04/07 9:16am)
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#64 29/04/07 4:03pm
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Umm... Could anyone, who has .NET Framework 2.0 try to adapt that PortalGenerator to 2.0? Or you Jeffy? Could you maybe get 2.0 developer kit and make a "2.0" version of it?
Or maybe, someone who could code with C or CPP, make a stand-alone version working without specific Framework?
That'd be cool.
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#65 29/07/07 5:39pm
- Nbr1
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- From: Turku
- Registered: 29/07/07
- Posts: 12
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
psp is realy cool but one problem is the memory stick. I have got 32mb... I have a flash games but not much 12 or 9.
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#66 01/08/07 3:39am
- malmedia
- Regular Member
- Registered: 15/01/07
- Posts: 27
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
This is not a graphical interface, but if you use the "Offline Launcher 2" from psponme.com it will take you to the PSP/COMMON folder so you can load up files in the PSP browser. You have to go to the Download page and read the instructions to find the Offline Launcher 2 file.
Last edited by malmedia (01/08/07 3:40am)
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#67 01/08/07 8:21am
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
malmedia wrote:
This is not a graphical interface, but if you use the "Offline Launcher 2" from psponme.com it will take you to the PSP/COMMON folder so you can load up files in the PSP browser. You have to go to the Download page and read the instructions to find the Offline Launcher 2 file.
So it loads directly from PSP/COMMON or you can load from anywhere? If so, I have made one myself.
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#68 03/08/07 2:14am
- malmedia
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- Registered: 15/01/07
- Posts: 27
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
It points to a directory that will let you look in /PICTURE, /PSP/PHOTO, and PSP/COMMON. So you can load up whatever you have in those three folders that are Browser compatible, like .txt, .jpg, .swf, etc...
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#69 03/08/07 6:10am
Re: PSP Flash Game Portals /an idea for a html coder or flash maker!
Then it's what I thought. Just a basic loader, I have made one myself It's called Jellyfish PSP File Browser 3.0 and it's included in NorPortal VI5ION.
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