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#1 21/07/08 5:53pm
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
Switching players
So, i have this question:
Is it possible to switch players like from one player to another. Like first moving with tank and then with helicopter? Or from unit to unit. Like in strategy games.
On liveswif or flash mx 2004!
Thanks for ANY help!
Last edited by lilmb (21/07/08 7:37pm)
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#2 21/07/08 7:46pm
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: Switching players
No offense but most of the questions on this forum about programming are "give me code to do this" questions.
Really, programming is about problem solving. It seems people don't even try...
This is an obscure question, because it's implementation will vary.
EVERYTHING IS POSSIBLE. THIS IS NOT SOMETHING COMPLICATED.
If something seems so hard for you should first start somewhere simple.
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#3 21/07/08 7:57pm
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
Ok, i will try to solve it, but could you give me clue?
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#4 22/07/08 1:23am
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: Switching players
Here's a clue. Flash allows you to turn a variable into an object reference, and reference different objects.
Code:
button1.onPress=function(){ ref=mc1; } button2.onPress=function(){ ref=mc2; } mc1.onEnterFrame=function(){ if(Key.isDown(39)){ ref._x+=2; } if(Key.isDown(37)){ ref._x-=2; } }
mc1 and mc2 are different movie clips, and button1 and button2 are different buttons. Code goes on the stage.
Last edited by crimsonhotsun (22/07/08 2:24am)
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#5 22/07/08 7:46am
- lilmb
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- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
Great thanks! I will try.
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#6 22/07/08 8:20am
- tenjimaru
- Moderator
- From: SD-CA
- Registered: 30/03/08
- Posts: 679
Re: Switching players
I think, I have anotherway to do this... I still have to test it, though...
i'll let you know if it works...
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#7 22/07/08 3:06pm
- lilmb
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- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
Ok, i will wait!
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#8 22/07/08 4:08pm
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: Switching players
CRIMSON! If these people are going to get better at this they need to do some things on their own! Eventually for every problem they have, rather than solve it themselves, they will come to the forum!
BTW im not angry, just in case that sounded angry.
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#9 22/07/08 4:28pm
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
Yeah, that sounded angry!
I will wait for Crimson's code thinking and making.
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#10 22/07/08 5:00pm
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: Switching players
I know I know, I'm sorry corvette, and it does kind of annoy me too, but I thought I'd just provide a hint. I'll refrain from giving the answer as much as I can but I did at least try to only hint instead of completely answer it.
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#11 22/07/08 6:22pm
- nothing
- Moderator
- Registered: 21/03/08
- Posts: 389
Re: Switching players
Wow, for this I don't even use specific script. I just make different players in a single MC and use buttons to switch between parts of the MC with _root.player.gotoAndPlay(4); if the static sprite of my player is on 4. Stuff like that.
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#12 23/07/08 6:39am
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
Yes, that could work with one player wich is walking then he jump in car. But i have like this:
0000000000
0111111110
0111115110
0141111110
0111211310
0000000000
0 - wall; 1 - floor; 2 - soldier; 3 - tank; 4 - heli; 5 - jeep
So i have to switch to totally different sprites!
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#13 23/07/08 6:50am
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: Switching players
ask ashnard,sothe,volke,shinon,ranulf,rolf,or ike.they shjould know.
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#14 23/07/08 7:54am
- lilmb
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- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
it is joke, right?
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#15 23/07/08 8:10am
- nothing
- Moderator
- Registered: 21/03/08
- Posts: 389
Re: Switching players
Yesm, a joke.
have the car, name it "car" (instance name)
and put this on it:
Code:
if(this.hitTest(_root.player)){ _root.player.gotoAndPlay(6); }
Now on the player's MC, make the car image and put "stop();" all on frame 6 of the MC.
Now 69, i didn't give the full thing, but I did hint him on what to use and how to integrate it. Now, he has to figure out in what sense to use it, and what the hell it means.
Last edited by nothing (23/07/08 8:10am)
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#16 23/07/08 9:14am
- lilmb
- Serious Addict
- From: Latvia
- Registered: 22/06/08
- Posts: 305
Re: Switching players
I now what it means very well! If player touch car he "get in" it.
Ok, now I get how to do it! BIG Thanks everyone!!!
If i will have problems, i will try to solve them, but if i can't i will post here.
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#17 23/07/08 2:03pm
- nothing
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- Registered: 21/03/08
- Posts: 389
Re: Switching players
Glad I could help.
[url=http://pspflashgaming.com/forum/viewtopic.php?id=1078]BioShock[/url] PSP|fPS-Factor Released|[url=http://www.p22server.hostwq.net/index.html]p22 Center[/url]
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#18 23/07/08 4:11pm
- Alpha009
- Edge
- From: new york
- Registered: 03/02/08
- Posts: 1117
Re: Switching players
your not supposed t-WATS WRONG WITH YOU! CORVETTE SAID NOT TO TELL EM
sorry
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#19 23/07/08 4:47pm
- nothing
- Moderator
- Registered: 21/03/08
- Posts: 389
Re: Switching players
YEah, but he still has to figure out HOW to use it.
[url=http://pspflashgaming.com/forum/viewtopic.php?id=1078]BioShock[/url] PSP|fPS-Factor Released|[url=http://www.p22server.hostwq.net/index.html]p22 Center[/url]
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