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#1 18/07/08 10:27pm
- tenjimaru
- Moderator
- From: SD-CA
- Registered: 30/03/08
- Posts: 679
help, whats the code fro
ok so i'm trying to make a timer, that starts from 0 and goes up by 1 sec. i think you have to put a text bos and then set a avriable to it, but i don't know what to type in the action script box, I'm using flash mx 2004
I think hot mine pursuit uses something like that....
thanks in advance.
PS: thats the one last thing i need to add to my new locoroco bounce version, so it would really help if you helped as fast as posible, but no rush ^.^
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#2 18/07/08 11:17pm
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: help, whats the code fro
Code:
var interval_amount = .1; // how often to update timer (in seconds) var timer:Number = 0; //initialize timer this.createTextField("timer_txt", 1, 100, 100, 300, 100); //create text field updateText(); function updateTimer():Void { //update function timer += interval_amount; //add to the time updateText(); } function updateText(){ timer_txt.text = timer; //update text } function startTimer(){ //function to initialize interval interval_amount_in_ms = (interval_amount * 1000); //change interval_amount to ms var interval:Number = setInterval(updateTimer, interval_amount_in_ms); //interval that updates every "x" ms. } startTimer(); // start the timer
This should work.
I broke it down in to different functions to make it simpler.
I also put comments in so you could understand.
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#3 19/07/08 12:00am
- tenjimaru
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- From: SD-CA
- Registered: 30/03/08
- Posts: 679
Re: help, whats the code fro
ok, thank you so much, this will help alot.
one more thing how do imake the timer stop, when it reaches a frame?
Last edited by tenjimaru (19/07/08 12:08am)
[i] Tenebra Crystallis.. Released!
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Find Them In The 'Flash Games' Section of The Forums[/i]
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#4 19/07/08 3:12am
- crimsonhotsun
- Hardcore Member
- Registered: 30/03/08
- Posts: 96
Re: help, whats the code fro
Code:
if(_root._currentframe==23) { clearInterval(interval); }
at least I think that's it.
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#5 19/07/08 7:03am
- mental_atom
- Regular Member
- Registered: 11/06/08
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Re: help, whats the code fro
theres a much simpler way. make a movieclip and put a keyframe on the frame for fps e.g on 18fps put a keyframe on frame 18. on the keyframe put:
Code:
_root.timer -=1
then make a dynamic text box variable "timer". then make another small movie clip
Code:
onClipEvent(enterFrame){ if(_root.timer == 0){ _root.gotoAndStop(frame); } }
that should work
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#6 19/07/08 8:56am
- lilmb
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Re: help, whats the code fro
This code could work with Liveswif?
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#7 20/07/08 12:19am
Re: help, whats the code fro
LiveSwif doesn't support Dynamic text boxes people.
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#8 20/07/08 5:13am
- tenjimaru
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- From: SD-CA
- Registered: 30/03/08
- Posts: 679
Re: help, whats the code fro
thanks, i'll see which code suits best to the game...
Ps: Tomorrow Big Day, I may have it ready by tomorrow (the game)
[i] Tenebra Crystallis.. Released!
Portable Fishing 2012 Released!
Find Them In The 'Flash Games' Section of The Forums[/i]
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#9 20/07/08 5:50am
- 69corvette
- That one guy.
- From: Not Palmdale, CA
- Registered: 01/02/08
- Posts: 281
Re: help, whats the code fro
@mental_atom
Frame based timers are not better as they may seem simpler. Since the psp flash player tends to not play exactly "x" fps, it won't make an accurate timer. Where as a getTimer() or interval function will be time based not frame based.
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#10 20/07/08 6:32am
- mental_atom
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- Registered: 11/06/08
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Re: help, whats the code fro
oh ok. worked fine for me before tho
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#11 20/07/08 10:47am
Re: help, whats the code fro
69corvette wrote:
@mental_atom
Frame based timers are not better as they may seem simpler. Since the psp flash player tends to not play exactly "x" fps, it won't make an accurate timer. Where as a getTimer() or interval function will be time based not frame based.
Yeah but then if you get major lag and it helps you survive something really difficult that should be like 3 seconds long and instead it is 10 due to lag, you get 7 extra points or whatever there.
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#12 20/07/08 1:58pm
- lilmb
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- From: Latvia
- Registered: 22/06/08
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Re: help, whats the code fro
Zuriki wrote:
LiveSwif doesn't support Dynamic text boxes people.
LiveSwif sucks. But for beginning it is normal.
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