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#1 08/07/08 4:12pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
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[WIP] Revolutionary : Rise Of The Alliance

it is year 3032, the world has turned to war to solve its problems. there are 2 sides, the alliance and the coalition.
you are a spy for the coalition and you must take down the alliance from the inside. and save you and your people

what do u think of the story? ill be startin work soon

[FIRST TEASER]
here is the first teaser. it ends when you have won/lost the battle uless you wann fight again.
http://www.resiststorage.org/images/rev217.swf
you HAVE TO hit the white barrier thing to reach the battle

Last edited by mental_atom (11/07/08 5:10pm)


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#2 08/07/08 4:14pm

nothing
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Registered: 21/03/08
Posts: 389

Re: [WIP] Revolutionary : Rise Of The Alliance

Sounds good.


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I'm starting p22 again.

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#3 08/07/08 4:50pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [WIP] Revolutionary : Rise Of The Alliance

im starting work on user interface at the minute. thsi game is not going to be rushed. im spending as much time as i need. ive decided


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#4 08/07/08 7:12pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Re: [WIP] Revolutionary : Rise Of The Alliance

Why genre?

Platform or Point and Click or Adventure?

Which?


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#5 08/07/08 7:42pm

yotonah
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From: nottingham
Registered: 12/02/08
Posts: 410

Re: [WIP] Revolutionary : Rise Of The Alliance

i vote point and click. but there should be a plot twist where it turns out that the coalation are the baddies so you join the alliance.

off topic, but for some reason after reading your post the first thing that came into my mind was Jak 2... hmm.

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#6 08/07/08 7:58pm

mental_atom
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Registered: 11/06/08
Posts: 64
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Re: [WIP] Revolutionary : Rise Of The Alliance

point and click being what? it was gonna be top down adventure


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#7 08/07/08 10:05pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Re: [WIP] Revolutionary : Rise Of The Alliance

You know what point and click is right.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
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#8 09/07/08 5:43am

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
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Re: [WIP] Revolutionary : Rise Of The Alliance

never heard of it  as a type of game


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#9 09/07/08 6:40am

tenjimaru
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From: SD-CA
Registered: 30/03/08
Posts: 679

Re: [WIP] Revolutionary : Rise Of The Alliance

it would be cool if the player could choose either side at the begining big_smile

Last edited by tenjimaru (09/07/08 6:42am)


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#10 10/07/08 4:19am

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

Re: [WIP] Revolutionary : Rise Of The Alliance

wait,dont tell me, its an rpg project that will start spectacalury,than fall and will be known as a dead piece of crap project for the psp rite? thats wat always happens

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#11 10/07/08 7:09am

yotonah
Moderator
From: nottingham
Registered: 12/02/08
Posts: 410

Re: [WIP] Revolutionary : Rise Of The Alliance

like mine!

on the other hand, point and click is like... uh... google "scummvm" games are "the dig" "kings quest" "myst (kinda)" etcetra.

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#12 11/07/08 5:09pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [WIP] Revolutionary : Rise Of The Alliance

here is the first teaser. it ends when you have won/lost the battle uless you wann fight again.
http://www.resiststorage.org/images/rev217.swf
you HAVE TO hit the white barrier thing to reach the battle


[img]http://i25.tinypic.com/n4wlcm.jpg[/img]

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#13 11/07/08 5:51pm

69corvette
That one guy.
From: Not Palmdale, CA
Registered: 01/02/08
Posts: 281

Re: [WIP] Revolutionary : Rise Of The Alliance

Since it's going to be a RPG why don't you incorporate something more complex than random damage, like Zuriki was saying on the other thread.
Use something like (damage = attackPower*strength) and then determine their hit chance (hitChance = (agility-enemyAgility)*100) and then to see if they actually hit something like (if(RANDOM >= hitChance){ HIT(); }
Of course you can't can't just copy-paste that, because it's semi-pseudo code.

You should really put more work in to the RPG aspect of the game, or else it's not going to be very fun.


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#14 11/07/08 6:25pm

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

Re: [WIP] Revolutionary : Rise Of The Alliance

no offense, but can you change where the beam is coming from. im not joking.

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#15 11/07/08 6:34pm

lilmb
Serious Addict
From: Latvia
Registered: 22/06/08
Posts: 305

Re: [WIP] Revolutionary : Rise Of The Alliance

And where it shoots, poor guard will have no kids! smile

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#16 11/07/08 6:50pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
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Re: [WIP] Revolutionary : Rise Of The Alliance

ok you two point taken big_smile

Could you geive me some more detailed instructions on hwo to do that corvette? coz i know what your getting out but i proabably couldnt code of scartch myself as my flash skills are growing but im hardly the best yet. if you can then can you please pm me the intructions and also comment here si you are goin to. thanks!


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#17 11/07/08 7:12pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: [WIP] Revolutionary : Rise Of The Alliance

Uhh... I was going to make a battle system a long time ago anyway. I'll see what I can do.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
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#18 11/07/08 7:21pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [WIP] Revolutionary : Rise Of The Alliance

thanks. if your gonna pm me zuriki can u pm me on pdc? coz its easier


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#19 11/07/08 8:48pm

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: [WIP] Revolutionary : Rise Of The Alliance

Nice, i think that this will be an awsome game!


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#20 12/07/08 9:23am

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [WIP] Revolutionary : Rise Of The Alliance

wow! thanks corvette! you gave me the ideas for the variables etc. and now ive coded a sysytem myself. it is now possible to miss


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