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#1 29/06/08 9:40pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Text based Multiplayer game?

Would a text based multiplayer flash game on the PSP lag?
Just between 2 people.

Infrastructure.

Last edited by Zuriki (29/06/08 9:40pm)


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#2 29/06/08 9:56pm

lilmb
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From: Latvia
Registered: 22/06/08
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Re: Text based Multiplayer game?

Chat prog would be nice.

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#3 29/06/08 11:14pm

crimsonhotsun
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Registered: 30/03/08
Posts: 96

Re: Text based Multiplayer game?

How much eye candy are you using? How fast is the server? Are you using PHP and MySQL together or another method? How many packets or how much data are you sending at each turn? How often? There are several factors involved in speed. A general idea would be a second or two, maybe a little more using a PHP get and post method.


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#4 30/06/08 11:23am

JaXeRiR
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Re: Text based Multiplayer game?

lilmb wrote:

Chat prog would be nice.

Use Mobile Live Messenger -_-

http://mobile.live.com


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#5 30/06/08 2:53pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Text based Multiplayer game?

crimsonhotsun wrote:

How much eye candy are you using? How fast is the server? Are you using PHP and MySQL together or another method? How many packets or how much data are you sending at each turn? How often? There are several factors involved in speed. A general idea would be a second or two, maybe a little more using a PHP get and post method.

Umm...

I would probably be sending...

16 variables in-game (send only same on receive) Total of 32 Variables.

And god knows how many on the server list.


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#6 30/06/08 5:00pm

crimsonhotsun
Hardcore Member
Registered: 30/03/08
Posts: 96

Re: Text based Multiplayer game?

I could see a few seconds of lag, maybe 4 or 5. MySQL would definitely cut some time off, maybe a couple of seconds, but you'd still have a little lag to worry about.

This pretty much kills the idea of a multiplayer action game but I'm sure strategy would still be in.

The only real way to find out, of course, would be to test it.


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#7 30/06/08 5:49pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Text based Multiplayer game?

How about a Monster/Battle card game?

That was my intention, I wasn't going to make it a GUI heavy game to start with, just a terminal kind of look.

Then try some GUI, if it lagged too much then stick with the existing terminal game.


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#8 01/07/08 2:28am

crimsonhotsun
Hardcore Member
Registered: 30/03/08
Posts: 96

Re: Text based Multiplayer game?

Well if it's turn-based I would imagine people could put up with lag, as long as they had something to look at.

As far as having a GUI goes, I made a little app that draws giant pixels to the screen with a nice looking GUI. Any boxes you put in the GUI should be vector based, any complicated artwork should be bitmaps. This saved me both memory and speed. Also note that if you move large bitmaps around on the screen, the psp will have issues redrawing so try to move small things if you must move anything.


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#9 01/07/08 7:42am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Re: Text based Multiplayer game?

Mhmm, I think the largest moving thing would be a 50x60 bitmap.

Thats not to big.


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#10 01/07/08 3:35pm

lilmb
Serious Addict
From: Latvia
Registered: 22/06/08
Posts: 305

Re: Text based Multiplayer game?

JaXeRiR wrote:

lilmb wrote:

Chat prog would be nice.

Use Mobile Live Messenger -_-

http://mobile.live.com

Yeah, but I don't know any nick in Messenger.
Idea: maybe make chat program with rooms and search engine, if its possible.

And how about pictochat? Like for DS.

About card game: I downloaded some card games from Y8, but they lag very much.

Last edited by lilmb (01/07/08 3:38pm)

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#11 01/07/08 7:06pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Text based Multiplayer game?

MP games?


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#12 01/07/08 8:49pm

Jake
Administrator
Registered: 29/04/06
Posts: 307

Re: Text based Multiplayer game?

I did make multilayer pong to test if such a game was possible. When testing it was running off a local web server on a powerful desktop. Unfortunately there was an unacceptable lag of around 0.25 seconds. If you only plan on exchanging data every few seconds you would probably be ok though.


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#13 02/07/08 6:55am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: Text based Multiplayer game?

Flash isn't great for realtime multiplayer games I suppose.
But this is turn based so that should be ok.

The only problem being I have no server and no idea how to make a multiplayer game. tongue

I suppose all I could do is make a GUI and cards.

Oh and the rules of the game!

So anyone interested? xD


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