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#1 01/05/08 5:08am

jfig111
Addict
Registered: 29/10/07
Posts: 288

[Release] Hot Mine Pursuit!

Use the arrow keys and dodge the spinning spikes. Post your high score here!

Made this in about 30 minutes, not much, but it's great to finally have the power of Flash MX 2004....

http://www.resiststorage.org/images/spike5936.swf

It would be nice to add to the site as well.


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#2 01/05/08 5:41am

yotonah
Moderator
From: nottingham
Registered: 12/02/08
Posts: 410

Re: [Release] Hot Mine Pursuit!

lol. i like.

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#3 01/05/08 7:48am

JaXeRiR
Elite Moderator
From: Teh Interwebz
Registered: 25/03/07
Posts: 1925
Website

Re: [Release] Hot Mine Pursuit!

I like it too. Simple but yet so addictive smile


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#4 01/05/08 1:20pm

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: [Release] Hot Mine Pursuit!

its fun big_smile


I'm Infinite.

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#5 01/05/08 7:35pm

der-zef-meister
Addict
From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: [Release] Hot Mine Pursuit!

I'm afraid I don't. There's around 2 minutes of game play before you get bored. All you have to do is move the guy around in a circle and the mines won't hit you. It's too basic for my liking.


The shadow of the wicker man is rising up again...

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#6 01/05/08 8:57pm

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: [Release] Hot Mine Pursuit!

der-zef-meister wrote:

I'm afraid I don't. There's around 2 minutes of game play before you get bored. All you have to do is move the guy around in a circle and the mines won't hit you. It's too basic for my liking.

Erm, none of the games on this site are really long games. The point is to make them short repetitive games (I'm guessing, since all of them are.)


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#7 01/05/08 9:03pm

Doublehawk
Moderator
From: Canada, eh?
Registered: 18/07/07
Posts: 250
Website

Re: [Release] Hot Mine Pursuit!

Hmm...pretty good, but maybe make different modes? Like, one where you have to get a certain ammount of points to advance to a new level..or survival, where you just have to stay alive as long as you can.


My signature? Tis a silly thing to read.

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#8 01/05/08 9:24pm

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: [Release] Hot Mine Pursuit!

Doublehawk wrote:

Hmm...pretty good, but maybe make different modes? Like, one where you have to get a certain ammount of points to advance to a new level..or survival, where you just have to stay alive as long as you can.

Yeah, I might when I can scrounge and find my source file.


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#9 01/05/08 10:11pm

der-zef-meister
Addict
From: barrow-in-furness
Registered: 21/01/07
Posts: 267

Re: [Release] Hot Mine Pursuit!

The difference is Jfig that the repetitive games on this site usually require some kind of problem solving or quick thinking. Here all you need to do is continue to repeatedly press the arrow keys in a clockwise or anti-clockwise sequence and that's it. I'm not trying to criticise your ability to code or anything but there isn't really enough user engagement here to constitute a game in my opinion.


The shadow of the wicker man is rising up again...

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#10 01/05/08 11:52pm

malmedia
Regular Member
Registered: 15/01/07
Posts: 27

Re: [Release] Hot Mine Pursuit!

I don't know if this would work. But what if you could shoot the enemies by using the cursor as the target. So basically while moving around you could move the cursor to where ever and that would be the direction of fire.

Each level could still have only 3 enemies to start but they would take more hits to kill.

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#11 02/05/08 12:03am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: [Release] Hot Mine Pursuit!

try moving the cursor whist using the arrow keys. Not so easy...


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#12 02/05/08 12:27am

Doublehawk
Moderator
From: Canada, eh?
Registered: 18/07/07
Posts: 250
Website

Re: [Release] Hot Mine Pursuit!

Hold the PSP sideways? tongue


My signature? Tis a silly thing to read.

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#13 02/05/08 1:46am

Scruffy15
Anti-Christ
From: Facing The Plastic
Registered: 07/01/08
Posts: 871

Re: [Release] Hot Mine Pursuit!

JFIG!!!!!....you should make a version of ragdoll avalanche!!!!!!!!


I'm Infinite.

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#14 02/05/08 5:14am

jfig111
Addict
Registered: 29/10/07
Posts: 288

Re: [Release] Hot Mine Pursuit!

shadow47 wrote:

JFIG!!!!!....you should make a version of ragdoll avalanche!!!!!!!!

I have, it lags alot.


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#15 20/06/08 4:18am

switchfooter12
Regular Member
Registered: 21/01/08
Posts: 27

Re: [Release] Hot Mine Pursuit!

Since when do mines move?

edit: or are rainbow colored? but good game!  big_smile

Last edited by switchfooter12 (20/06/08 4:21am)


Haha! You read this post! Do you know what that means? Cuz I don't!

blablabla noob

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#16 22/06/08 2:17pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [Release] Hot Mine Pursuit!

its ok. could spend more time on graphics though. that is exactly what you would say to me if i made that


[img]http://i25.tinypic.com/n4wlcm.jpg[/img]

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#17 22/06/08 4:57pm

JaXeRiR
Elite Moderator
From: Teh Interwebz
Registered: 25/03/07
Posts: 1925
Website

Re: [Release] Hot Mine Pursuit!

mental_atom wrote:

its ok. could spend more time on graphics though. that is exactly what you would say to me if i made that

Yes. Now I am 100% sure of it..

Hello Jfig111! Nice game you have there!


[url=http://profile.mygamercard.net/JaX3RiR][img]http://card.mygamercard.net/nxe/JaX3RiR.png[/img][/url]

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#18 23/06/08 7:28am

SonicFan190
Member
From: Turku
Registered: 15/06/08
Posts: 18

Re: [Release] Hot Mine Pursuit!

yea nice name!


Well nothing new...

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#19 23/06/08 7:40am

nothing
Moderator
Registered: 21/03/08
Posts: 389

Re: [Release] Hot Mine Pursuit!

It's not terrible. What AI code did you use?


[url=http://pspflashgaming.com/forum/viewtopic.php?id=1078]BioShock[/url] PSP|fPS-Factor Released|[url=http://www.p22server.hostwq.net/index.html]p22 Center[/url]

I'm starting p22 again.

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#20 23/06/08 8:35am

JaXeRiR
Elite Moderator
From: Teh Interwebz
Registered: 25/03/07
Posts: 1925
Website

Re: [Release] Hot Mine Pursuit!

mental_atom wrote:

its ok. could spend more time on graphics though. that is exactly what you would say to me if i made that

I thought you made it. Are you and Jfig neighbours?


[url=http://profile.mygamercard.net/JaX3RiR][img]http://card.mygamercard.net/nxe/JaX3RiR.png[/img][/url]

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#21 23/06/08 3:50pm

mental_atom
Regular Member
Registered: 11/06/08
Posts: 64
Website

Re: [Release] Hot Mine Pursuit!

no i didnt make it and me and jfig are not enighbours, we just know eachother off other forums


[img]http://i25.tinypic.com/n4wlcm.jpg[/img]

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