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#1 23/02/07 10:24pm
- woodpecker106
- Hardcore Member
- From: Cardiff
- Registered: 29/04/06
- Posts: 109
- Website
5000
Is it just me or are there some suspect similarities between the high scores in 5000?
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#2 23/02/07 10:34pm
- Jake
- Administrator
- Registered: 29/04/06
- Posts: 307
Re: 5000
what times did you get, I can only assume that if you get 5000 exact then that is the highest score.
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#3 23/02/07 11:48pm
- woodpecker106
- Hardcore Member
- From: Cardiff
- Registered: 29/04/06
- Posts: 109
- Website
Re: 5000
no i didn't get 5000, i got 5040 twice and 4075 i think which was my highest score
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#4 24/02/07 9:40am
Re: 5000
It would seem so - the score is calculated by taking the distance from 5000 that you get and multiplying this by the speed that you used. I guess if you stick on the same speed it's not too hard to click at exactly the same interval twice?
Anyway, looking at the order in which the highscores were submitted, i'm pretty sure it's not repeat submitting of the same highscore if that's what you mean - i think it's just people getting the same score several times.
I might stick in a random element too, just to mix things up a bit
PSP Flash Gaming creator
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#5 24/02/07 3:08pm
- haggard
- Member
- Registered: 24/02/07
- Posts: 2
Re: 5000
5005 = 2300000 with the default speed
i got it twice, but once not logged.
If program counts unit by unit would be practically impossible to get the same highscore. dunno
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#6 24/02/07 7:38pm
- woodpecker106
- Hardcore Member
- From: Cardiff
- Registered: 29/04/06
- Posts: 109
- Website
Re: 5000
No not repeat submitting, i got mine all on separate occations but it seems like there are numbers it likes stopping on, not sure if it is just coincidence or something to do with reactions speeds. I just think that the odds of stopping on the same value a few times when at maximum speed are quite low, you would expect to get atleast 1 or 2 either side of that value.
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#7 24/02/07 8:17pm
Re: 5000
The code is ridiculously simple, the core of it is just:
_root.number = 0;
function addnumber(){
if(_root.number > 10000000){
clearInterval(adding);
}
_root.number += int(_root.speed*70);
}
adding = setInterval(addnumber,1);
Where _root.number is the number counting up, and _root.speed is the speed that you choose with the slider. In other words, if you leave the slider on the default setting, it will always be adding the same number every millisecond (well, in theory every millisecond, in reality your computer/psp might not be doing it quite that fast) and if you repeat it on the same settings several times it can be surprising how close you can get your reaction times... (well, it's not really reaction any more, it's more prediction)
PSP Flash Gaming creator
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#8 03/03/07 1:14pm
- Charon
- Member
- Registered: 03/03/07
- Posts: 1
Re: 5000
Something strange happened,
on the default speed i got 5000 (lol, clicked randomly)
but my score ended up as zero =S
could it be that the calculator ingame hasn't been programmed to?
As someone said, it is calculated by how near you are, (say N), multiplied by the speed (say X).
This being : if i get 5000n then N = 0, so 0*X = 0
0 is your score, check the scoreboard for charon
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#9 03/03/07 2:10pm
- soulofdarkness
- Moderator
- From: Tallinn
- Registered: 25/08/06
- Posts: 401
Re: 5000
WOw, Charton, pretty unlucky
Phil, I suggest to add a code that will check if the score is 5000, an if it is, give the max score
I bite!
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#10 03/03/07 4:17pm
Re: 5000
hehe, that is pretty damn unlucky - you didn't get 0, you got infinity! 1/0. But the end result is the same, the code gets scared and gives you 0.
Anyway, I've changed the code so that it won't happen again, and put you to the top of the leaderboard Charon
PSP Flash Gaming creator
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#11 19/05/07 3:19am