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#26 19/12/06 2:54pm

soulofdarkness
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From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

U B@stards! smile
Couldn't you tell me that i've spelled christmas wrong all the time?


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#27 19/12/06 3:40pm

soulofdarkness
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From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

A New alpha version smile
This time, the shooting bug is fixed (thanks to jake and tallphil), and a menu is started (it will be bigger and fully button-controlled). And now you start the actual game with low quality.
Christmas Trouble alpha 0.35


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#28 19/12/06 5:04pm

tallphil
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From: UK
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Re: Christmas trouble (working title)

hehe, i didn't notice the spelling. New build looks good, i like the splash screen smile


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#29 19/12/06 9:37pm

dogydude
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From: A cold cardboard box
Registered: 09/11/06
Posts: 163
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Re: Christmas trouble (working title)

It looks cool, but what is the storyline exactly?


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#30 19/12/06 10:34pm

Jeffy
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From: Belgium
Registered: 26/09/06
Posts: 402

Re: Christmas trouble (working title)

Santa has to shoot someone's balls to save christmas big_smile

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#31 19/12/06 11:43pm

Jake
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Registered: 29/04/06
Posts: 307

Re: Christmas trouble (working title)

You could make it so that it defaults to low graphics on a psp by detecting the version of the flash player. Jelly does this, if you have not noticed it only snows on the pc version not the psp (only thr christmas special) and also graphics are set to low for the psp with an option to force the high graphics. I can give you some code to detect the version so the graphics are only low on the psp version.


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#32 20/12/06 1:18am

dogydude
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From: A cold cardboard box
Registered: 09/11/06
Posts: 163
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Re: Christmas trouble (working title)

Jeffy wrote:

Santa has to shoot someone's balls to save christmas big_smile

That sounds... Well, you know that sounds wrong! tongue


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#33 20/12/06 3:32pm

soulofdarkness
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From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

Well, i'm thinking of making a comics-style intro to the game (like in Max Pain or NFS Underground). You will know the story in the next Demo. big_smile. Jeffy's idea's cool too smile


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#34 20/12/06 4:48pm

soulofdarkness
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From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

Final "e" smile
The breaking system is allmost ready. I want you to try it out. Should i make the balls jump a little higher when a bigger one is destroyed?
Anyway, the menu is finished, you'll figure it out i think.
Now, there will be no "stages" - more like side scrolling parts of the level (You clear the blubles in the first screen, then a go sign shows up, and you go to the left part of the screen to go to the another part.)
GameOver screen is added, it's a bit crappy, but i'll redraw it very soon.
Christmas Trouble alpha 0.4

Last edited by soulofdarkness (20/12/06 4:50pm)


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#35 20/12/06 6:17pm

tallphil
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From: UK
Registered: 29/04/06
Posts: 823
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Re: Christmas trouble (working title)

A few suggestions:

-  "Christmas's safe" doesn't make sense - i think you mean "Christmas is safe" smile
-  Check the hit area, i seemed to die when i didn't get touched by a ball?
-  Make a death animation before bringing up the game over screen bruised
-  Knock the quality back up again on the static screens, will look much nicer..


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#36 20/12/06 6:32pm

Jake
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Registered: 29/04/06
Posts: 307

Re: Christmas trouble (working title)

This would make the graphics low only on a psp

Code:

version = getVersion();
v = new String(version);
ver = new String();
for (k=0;k<3;k++){
    ver+=v.charAt(k);
}
if (ver == "NF3"){
    this._quality = "LOW";
}

It only needs to run once and should not matter if the flash player gets updated since it only reads the platform (NE3 because its a net front browser).


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#37 20/12/06 8:06pm

soulofdarkness
Moderator
From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

2 tallphil:
I'll see what i can do. I'll try and use Jake's code smile
Thanks Jake. big_smile


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#38 20/12/06 8:08pm

soulofdarkness
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From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

And "Christmas's safe" waf only a winning screen sign.


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#39 20/12/06 10:03pm

tallphil
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From: UK
Registered: 29/04/06
Posts: 823
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Re: Christmas trouble (working title)

i know - but the english still doesn't make sense smile


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#40 20/12/06 10:33pm

soulofdarkness
Moderator
From: Tallinn
Registered: 25/08/06
Posts: 401

Re: Christmas trouble (working title)

I heard terrible news just now.
Tommoro i'm leaving Tallinn heading to St.Petersburg to visit my grandparents
The bus is leaving at 14.30 in our time, i think it's 15.30 in UK. So, i have to finish the game till tomorow 13.00... There's no NET in the part of the city i'm heading to, so i will not be able to submit it before christmas from there.


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#41 21/12/06 4:06am

dogydude
Hardcore Member
From: A cold cardboard box
Registered: 09/11/06
Posts: 163
Website

Re: Christmas trouble (working title)

That's ok with me, you can still play a christmas game after christmas... Right?


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#42 21/12/06 9:24am

tallphil
Banned
From: UK
Registered: 29/04/06
Posts: 823
Website

Re: Christmas trouble (working title)

Christmas Trouble indeed... tongue


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