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#1 10/02/08 10:47pm

Macaw!95
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ActionScript

Alright i dl liveswif now i need actionscript codes to make a game just basic ones like the arrowkey buttons and mouse click im trying to make something cool


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#2 10/02/08 10:57pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Re: ActionScript

ahh if it is like flash put this on a movieclip.

onClipEvent(enterFrame){
//When adding different directions copy between if and the first }
if(Key.isDown(Key.DOWN)){
this._y = this._y + insert speed here;
}
//Copy above but change DOWN for each key and _y for _x for left and right _y is inverted btw
}


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#3 10/02/08 11:12pm

Macaw!95
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Re: ActionScript

ahhh thanks ill try something


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#4 10/02/08 11:16pm

Macaw!95
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Re: ActionScript

nope i still cant get movement right damn well i can get buttons and animations right thats easy but this is hard


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#5 10/02/08 11:21pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
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Re: ActionScript

I dont have liveSwif so I dont know how it works.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#6 10/02/08 11:23pm

Macaw!95
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Re: ActionScript

ive looked at flash MX actionscript codes and then on liveswifer.org for codes and they look alot alike


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#7 11/02/08 2:23am

jfig111
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Registered: 29/10/07
Posts: 288

Re: ActionScript

Okay. First of all, you make your sprite. Then go back to your scene.

Sprites are the equivelant of a movie clip.

So drag it onto your scene from the panel.

Now, get the select tool and select it. The actions panel should change. Now, scroll down on the list of action options until you hit onenterframe. Then, copy and paste your AS.

NOTE: Don't add any code with onenterframe in it. That onenterframe is there for automatic.


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Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#8 11/02/08 8:26pm

Macaw!95
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Posts: 249
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Re: ActionScript

alright it works but the problem whenever i put (Key.LEFT)) or (Key.UP)) it goes right on the left arrow key and down on the up arrow key and i did change _y to _x on left


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#9 11/02/08 9:11pm

jfig111
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Registered: 29/10/07
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Re: ActionScript

Yep, change the ys and the xs.

Moovlin RPG was made in LIveswif, in case you didn't know.


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#10 11/02/08 9:22pm

Macaw!95
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Re: ActionScript

yeah i knew
proper code
if(Key.isDown(Key.UP)){
this._y -= insert speed here;
}
if(Key.isDown(Key.LEFT)){
this._x -= insert speed here;
}
and change the -= to += for down and right


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#11 11/02/08 9:28pm

jfig111
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Registered: 29/10/07
Posts: 288

Re: ActionScript

My Moovlin code goes a little something like this:

On enter frame
{
   
   gravity++;
   _y += gravity;

   if (Key.isDown(Key.LEFT)) {
_x -= speed;
   }
   if (Key.isDown(Key.RIGHT)) {
      _x += speed;
  } 
if (Key.isDown(Key.UP) && punch == true) {
punch = false;
gotoandplay(first frame number with punch/attack action);
}


if(this.hitTest(_root.ground)){
    _root.player.isJump = false;
      _root.player.gravity = 0;
      _root.player._y--;
}
if(this.hitTest(_root.bag) && punch == false) {
_root.bag.play();
}   

Bag is the name of the enemy, you can change it around and add more enemys, all the hittests must be in the character already.

On mouse down.

}

   if (Key.isDown && isJump == false) {
      isJump = true;
      _y -= 5;
      gravity = -18;
   }

On load:

{
   gravity = 5;
   speed = 5;
   isJump = true;
punch = true;
}

You can change the speed, and gravity around to make it go faster or to stay to the ground.

For the attack animation, make a sprite with your character, and on that frame type stop();

Then make the next few frames your punch animation. At the last frame of the punch animation, put this on frame:

punch = true;

Make the instance name of the character "Player".


Games I support:
Super ShyGuy Universe, Loco Roco Bounce, Zuriki's Traveller, Teleport.

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#12 11/02/08 11:41pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

Meh looks abit simular but a trained eye notices the differences.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#13 12/02/08 12:15am

Macaw!95
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Posts: 249
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Re: ActionScript

jfig howd did you get jump and when it hits one of the arrows howd you get it to change frames


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#14 12/02/08 12:23am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

_root.player.gotoAndPlay(frame);

You know where to put that right.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#15 12/02/08 12:39am

Macaw!95
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Posts: 249
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Re: ActionScript

what is isJump i dont get that part i entered the hittest for ground but it screwed movement up so now movement doesnt work and isJump doesnt either i click over and over again and it wont work


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#16 12/02/08 12:51am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

isJump is a variable. Or so it seems. dl moovlin source work off of that.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#17 12/02/08 12:55am

Macaw!95
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Registered: 01/11/07
Posts: 249
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Re: ActionScript

im working off that right now but how do you set variables


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#18 12/02/08 12:58am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

on the root frame:

var name = value;


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#19 12/02/08 1:04am

Macaw!95
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From: The internet
Registered: 01/11/07
Posts: 249
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Re: ActionScript

alright well i dont get that whatever ill save moovlin RPG and keep it and save my project the whole 1 frame and hopefully jfig well help better on this but your help is great too zuriki i thinkhis is better because he has experince in liveswif and i still dont get isJump


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Panic at the disco gave me the ! XD

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#20 12/02/08 1:10am

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

Yes if I have a chance I will dl LiveSwif and make a platformer engine.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#21 12/02/08 8:36pm

Macaw!95
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Registered: 01/11/07
Posts: 249
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Re: ActionScript

alright i decided to change the view to an overhead view so i wont have to deal with jumping but how do i get it to stop when it hits a wall


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Panic at the disco gave me the ! XD

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#22 12/02/08 8:49pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

if(this.hitTest(_root.wall_bottom_side)){
this._y += speed;//if you are using speed as your variable then leave this else change to your variable or the same number for each movement speed on the keys
}

Basically that code will only work for 1 of 4 walls. jfig will probably be more help here.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#23 12/02/08 9:03pm

Macaw!95
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From: The internet
Registered: 01/11/07
Posts: 249
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Re: ActionScript

ha i got it you were a HUGE help zuriki but the code is
if(this.hitTest(_root.wall)){
    this._y -= speed ;
}
but if it is the up wall change it to += if it is right change it to _x -= or left _x += thanks so much


helmet
Ghost Leader Ready To Go
Panic at the disco gave me the ! XD

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#24 12/02/08 9:05pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: ActionScript

Yeah there are slight differences with LiveSwif code and true ActionScript because I downloaded it and the ActionScript code worked on flash but not LiveSwif. I didn't like the program though. No circle tool and no brush tool and very poor bitmap support not easy to make MovieClips (sprites).


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#25 12/02/08 9:14pm

Macaw!95
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Registered: 01/11/07
Posts: 249
Website

Re: ActionScript

well i did the thing heres the url link
www.resiststorage.org/images/test8456.swf


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Panic at the disco gave me the ! XD

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