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#1 19/06/08 3:58pm

Alpha009
Edge
From: new york
Registered: 03/02/08
Posts: 1117

d-pad

i'm not telling people what to do, it's just a suggestion. 

when you play psp games you dont use the mouse arrow thingy to select what you want to do. why dont people do that in flash games? for example,if youve played the flash game in the cirb with rob and big then you should know what im talking about.instead of navigating through the menu of a flash game with the arrow, why not use the d-pad?

again, this is just a suggestion. im not trying to be bossy, this aint even my site.

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#2 19/06/08 4:55pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: d-pad

Because it is more work for the coder.

It changes a 3 line code to 6+ maybe even reaching 10+

Depending how you code it.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#3 19/06/08 9:12pm

69corvette
That one guy.
From: Not Palmdale, CA
Registered: 01/02/08
Posts: 280

Re: d-pad

It's really a matter of choice...  It's really not much coding at all so it's not the reason.


[img]http://img221.imageshack.us/img221/8990/smallersigcopylb1.jpg[/img]

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#4 19/06/08 9:30pm

Dezerith
Moderator of Doom.
Registered: 27/07/07
Posts: 196
Website

Re: d-pad

Zuriki wrote:

Because it is more work for the coder.

It changes a 3 line code to 6+ maybe even reaching 10+

Depending how you code it.

That's not too bad... it's a nice idea I guess. It won't alter the speed, compatibility or feel of the game. They did it with Rob & Big which had tonnes of other stuff crammed in aswell and the filesize was still low after they made an effort to keep it down.


[img]http://i26.tinypic.com/28iys08.jpg[/img]
[img]http://www.resiststorage.org/images/blazebytedev53.png[/img]
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#5 19/06/08 9:45pm

Zuriki
Flash Dev (The Lazy One)
From: Manchester
Registered: 18/01/08
Posts: 755
Website

Re: d-pad

69corvette wrote:

It's really a matter of choice...  It's really not much coding at all so it's not the reason.

Still it takes more effort.


[img]http://img134.imageshack.us/img134/9129/headerxt2.png[/img]
[url=http://zuriki.co.nr/project/traveller/][img]http://i28.tinypic.com/2vspafo.png[/img][/url]
[url=http://zuriki.co.nr]Zuriki - PSP Flash Games[/url]

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#6 19/06/08 11:04pm

69corvette
That one guy.
From: Not Palmdale, CA
Registered: 01/02/08
Posts: 280

Re: d-pad

No offense but 10 extra lines of code is nothing...
I've done 600+ lines of fresh code in a few hours...
It really does not take much effort to add things like that it's either laziness or a matter of preference.


[img]http://img221.imageshack.us/img221/8990/smallersigcopylb1.jpg[/img]

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#7 22/06/08 5:25am

nothing
Moderator
Registered: 21/03/08
Posts: 389

Re: d-pad

Dezerith wrote:

Zuriki wrote:

Because it is more work for the coder.

It changes a 3 line code to 6+ maybe even reaching 10+

Depending how you code it.

That's not too bad... it's a nice idea I guess. It won't alter the speed, compatibility or feel of the game. They did it with Rob & Big which had tonnes of other stuff crammed in aswell and the filesize was still low after they made an effort to keep it down.

What Rob & Big? Was it a game?

Finally got around to coming back...hey guys!


[url=http://pspflashgaming.com/forum/viewtopic.php?id=1078]BioShock[/url] PSP|fPS-Factor Released|[url=http://www.p22server.hostwq.net/index.html]p22 Center[/url]

I'm starting p22 again.

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#8 22/06/08 6:42am

tenjimaru
Moderator
From: SD-CA
Registered: 30/03/08
Posts: 679

Re: d-pad

the visiting day uses the D-pad in the Gui
google it or sumthing, the link does not work =P
download at:  www.mikebithell.com

ps it is a good game, short but good

Last edited by tenjimaru (22/06/08 6:54am)


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Find Them In The 'Flash Games' Section of The Forums[/i]

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